Review: Trioo

Trioo is… interesting. I consider it to be a puzzle game, when it’s nothing like a puzzle game. How it works is you take a platform and move it from the left, middle, or right side of the screen to bounce balls across to the other side. This seems simple enough, but where the game’s real challenge lies, is trying to bounce many balls being thrown at once from left and right, with varying speeds, and bouncing archs. Another strong puzzle aspect of the game comes from figuring out at which order the balls are going to fall, and establishing method to make sure you bounce them all. On the surface this sounds incredibly simple, but there is a legitimate difficulty in trying to figure out the pattern of movement that each level provides. An aspect of the puzzle solving I really enjoyed was how quintessential trial and error was to solving them. The game never implies any sort negativity towards failing. The game forces you to identify the problem, making you rethink your strategy through experimentation and observation. Why is this so important? Well the puzzles only have one possible procedure, so it is necessary that you focus on approach.

At first I thought the scattering of more difficult levels was a bit sporadic, but then it occurred to me that this might be on purpose. Instead of having the levels linearly progress in difficulty they vary the level of diffuculty every so often to keep the player compelled and engaged. Which feels nice to be compelled by something other than an energy meter. The puzzles do gradually get more challenging over time but in a way that doesn’t leave the player overly frustrated or disheartened.

No game is perfect however. The game suffers from frame rate issues, and for a game where one of the crucial elements is your ability to judge movement this is incredibly frustrating and is responsible for more than its fair share of failures. The frame rate dropping was especially prevalent in later levels when the quanitity averages around 25 balls. Before anyone asks, yes I did close background apps, but the frame problem still persisted. The advertisements are a bit of a tenacious nuisance, but it’s never too annoying.

Two more aspects worth mentioning are the music and presentation. First, the music is a type of casual jazz, it sounds wonderful, and is oddly fitting for a puzzle game. Second, the presentation is quite good as well, as the whole game is incredibly vibrant and colorful.

The game is free and I completley reccomend you give it a try. It’s a nice, fun little puzzle game. A little challenging at first, but with a little effort and experimentation you’ll find a way to beat any puzzle with little frustration. The game only has 80 levels at the moment, and seeing as how each puzzle doesn’t last that long you could probably beat it in an hour or two.


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